Ulysses is one of the most popular writing applications for macOS and iOS. The application started its life in 2003, more than a decade ago. In 2011, Max Seelemann and Marcus Fehn decided to start anew with a clean slate. It took the team eighteen months to create version 1.0, but the result was well worth the investment. In 2016, Ulysses won a prestigious Apple Design Award. A few months ago, I talked with Max Seelemann, one of the founders of The Soulmen, the company behind Ulysses. We talked about the early days of Ulysses, how the application has evolved over the years, and what it’s like to run a software company that focuses on macOS and iOS development.
Does the name Itty Bitty Apps ring a bell? No? What about Reveal? Itty Bitty Apps is the company behind Reveal. Reveal is a powerful view debugger for iOS and tvOS development. It’s Xcode’s built-in view debugger on steroids. It comes with a gorgeous user interface, powerful controls, and support of iOS, tvOS, and application extensions. It’s a must-have for every Apple developer. Earlier this year, I sat down with Sean Woodhouse, CEO of Itty Bitty Apps, to talk about software development, running a software business, and building developer tools for the Mac platform.
A few weeks ago, I got in touch with Tobias Günther, CEO of Fournova. Fournova is best known for Tower, one of the best Git clients for macOS and Windows. The company has been around for more than a decade and it seems to be doing well. I wanted to ask Tobias a few questions about running a software business in today’s economy.
Running a successful software company has always fascinated me. To run a thriving business selling software, you need more than a solid understanding of software development. A few weeks ago, I got in touch with Peter Krajcik from PixelCut to talk about running a software company focused on the Apple ecosystem. While the name may not sound familiar, you may be familiar with PaintCode, PixelCut’s flagship product.
The App Store changes at a rapid pace. Even though Apple’s mobile marketplace is generating more revenue than ever, many indie developers are struggling to make a living in the App Store.
The first version of a product can never be released soon enough. But that makes sense. As long as designers and developers are working on a product that isn’t making money, it is costing money.
The early days of Apple’s App Store are sometimes referred to as the gold rush. Paid applications were the norm and prices were much higher than they are now. What options do you have as a developer or entrepreneur in today’s App Store? Is it possible to run a business in Apple’s App Store and make a living as an independent mobile developer? In this article, I list the options you have to make money from your applications in Apple’s App Store.