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Building a Modern Networking Layer in Swift
Fetching Video Progress
1 | Exploring the API 06:30 |
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2 | Fetching a List of Episodes 08:01 |
3 | Handling Errors 09:24 |
4 | Creating an API Client 09:27 |
5 | Making the API Client Extensible 08:04 |
6 | Authenticating the User 10:07 |
7 | Better Error Handling 08:16 |
8 | Working with Protected Resources 10:07 |
9 | Injecting the Access Token 09:55 |
10 | Hiding Implementation Details with Type Erasure 07:52 |
11 | Fetching Video Progress 09:49 |
12 | Creating and Updating Video Progress 06:40 |
13 | Deleting Video Progress 07:57 |
14 | Unit Testing the Networking Layer 10:32 |
15 | Unit Testing Asynchronous Code 07:45 |
16 | Stubbing the Cocoacasts API 08:42 |
17 | Writing Readable and Maintainable Unit Tests 09:29 |
18 | Enabling Code Coverage to Find Gaps 07:10 |
19 | Writing Unit Tests for Private Methods 08:33 |
20 | Writing the Wrong Unit Tests 11:55 |
21 | Writing Unit Tests for Edge Cases 08:25 |
22 | Catching Bugs with Unit Tests 11:05 |
23 | A Few More Unit Tests 11:04 |
At this point, you should have a good understanding of the networking layer we are building. Even though we have written quite a bit of code, the networking layer we built isn't complex. We simply combined a number of common patterns and techniques to create a solution that is easy to use and extend. Later in this series, I show you that it is also easy to test.
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