From Zero to App Store
Working With Multiple Environments in Xcode
|2||Defining a Minimum Viable Product 06:53|
|3||Setting Up the Project Plus 10:30|
|4||Code Signing With fastlane Plus 13:26|
|5||Working With Multiple Environments in Xcode Plus 15:54|
|6||Adding Flexibility With a Root View Controller Plus 12:43|
|7||Adding Powerful Logging With CocoaLumberjack Plus 10:39|
|8||Forwarding Logs to a Remote Server With CocoaLumberjack Plus 07:54|
|9||Adopting the Coordinator Pattern Plus 13:15|
|10||Populating the Feed: Prototyping in a Playground Plus 10:24|
|11||Populating the Feed: Creating the API Client Plus 09:16|
|12||Populating the Feed: Integrating the API Client Plus 09:44|
|13||Populating the Feed: Building the User Interface Plus 14:49|
|14||Populating the Feed: Conforming to the MVVM Pattern Plus 06:34|
|15||Populating the Feed: Displaying SVG Images With Cloudinary and Kingfisher Plus 14:41|
Every Xcode project starts out with two build configurations, Debug and Release. The names of these build configurations speak for themselves. The Debug configuration is used to create debug or development builds. Builds destined for TestFlight and App Store are built using the Release configuration. Having a Debug and a Release configuration is sufficient for some projects. Most setups require more flexibility, though.
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